Keeping the flow of new features/ideas moving along, that would be cool to see added into EMO in future updates
EMO-tional EMO – Happy/Sad/Moody/Playful – (a step into having his own personality)
With the new Flower and Flame Animation just recently added, was thinking that EMO can branch off and react to you differently depending on how you treat him.
So for example, if you’ve gotten EMO to display more Flowers/Bouquet Animations over Flame/Volcano Animations, EMO will be in a happier state of mind and react to you in a happier tone when you speak to him or when sees you he might even say specific things like:
I Love You Today
You’re Awesome
You’re my BEST friend
You always make me Happy
(visual animations can also be displayed when he speaks)
And also be more inclined to do things if you ask him to like if you ask him to Dance he will do it without hesitation. Play Games, tell you the time, etc.
If on the other hand, you’ve made EMO display more Flame/Volcano Eruptions, EMO’s attitude towards will be a little different, possibly mad/upset.
So when EMO spots you, he could say:
I’m upset with you today
You shake me too much
I’m not happy
You are mean to me
(visual animations can also be displayed when he speaks)
And will certainly be less inclined to do most things you ask him to do, for example, if you ask him what the time is he could say:
I’m not telling you because I’m mad at you today for shaking me too much!
Or won’t want to dance or won’t play specific games with you either as he’s not in the mood.
It’s a basic idea, that shouldn’t be overly complicated to add (and expand on over time), as EMO should be able to tally up simply how many flowers/bouquets he’s displayed over time compared to how many flames/volcanoes and then act accordingly with a good or bad mood personality/response.
We all do want to see EMO evolve and be more EMO-tional and have a personality of his own, this might be a good/simple start.
This is something that of course could be added along with fixing other more pressing issues, but still, something that will make EMO a little more unique and different when we all individually interact with him… even if it’s in a very small way.